Caught in the COG: Can Violent Video Games Tell a Story Too?
Even with the shelves thrown around, it’s obvious that this building wasn’t always a battleground. While the dust and destruction may disguise its past, this was once a grocery store, a bustling hub of commerce for COG citizens, until the bogeymen clambered onto the surface to seize control. Like so many tales told to scare children, they came out from under our beds, emerging from the darkness with the remnants of our war-torn past, laying waste to places like Hanover. Now, near the checkout area, a shadowy figure lurks, shotgun in hand, waiting for the right moment to strike. It…
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